the monsters do not actually have them on them. But fun.Īrtix: Who awards these prizes upon completing a run?Īrtix: I mean. Yergen: I like it when it is just one word.Īrtix: I am not opposed to lootz. Yergen: Have you been typing everything we've been saying? Yergen: So, how many Venture should the Berzerker armor pieces cost?Īrtix: I need to finish this design notes post ture ˈven(t)SHər/ - a risky or daring journey or undertaking.Īrtix: Or the verb: dare to do something or go somewhere that may be dangerous or unpleasant.how much AS does this require?Īrtix: Anything other than a shard we can use?Īrtix: That sounds cool and special, not generic.Īrtix: V en um, I think AdventureShards might make more sense. Oishii: If you do not pay it off monsters hunt you to collect it.Īrtix: OK. Oishii: I like Adventure-something because you know where it is coming from.Īrtix: We could have a Crystal Credit card. Oishii: And these are only going to be accessable from the crystal in Battleon, right? you get a dungeon shard from a random adventure. Yergen: Which makes it even more confusing. our adventures do not need to be dungeons. Oishii: Will calling it dungeon shards confuse people that the shards come from any dungeon.Īrtix: Well, technically. OMG why are Yergen and Oishii storming into my room O_O For a limited time, during this Open Beta, you will be able to use them to craft Beta Berzerker armor and weapons. You can use Dungeon Shards to craft stuff at Cysero's forge. Boss Bling and Randomonium were veto'dpons). Playable in one sitting (*coughs* potty break sized adventure)Įvery time you complete a random adventure, you will get a Dungeon Shard ( It is a working name.New Random Adventures & Dungeons added regularly.(Fills my heart with joy) Random Adventure Design Philosophy So imagine that blue teleporter crystal as an immersive 3D version of the original AdventureQuest's Battle Button. In our previous games, these buttons normally clutter the main interface of- but in our new 3D world, we do not want to clutter the screen any more than we have to. These adventures were typically a few short, satisfyingly sweet monster filled rooms along with a boss monster. So we introduced a Battle Button that launched a quick, random adventure. Then, when we made DragonFable- we could not have single monster fights. If you only had a few minutes to play, it was the quick button you hit for instant action. In the original AdventureQuest, the battle button was at the top right of the screen and pressing it hurled you into a single fight to the death. To feed the endless hunger for knowledge of your inner loremaster, here is a brief history of our beloved "Battle Button". The variety of random places it will take you will grow as the game does. RANDOM ADVENTURES! In our upcoming release, it will take you to one of two dungeons. The Blue Teleporter Crystal is secretly a 3D version of our classic "Battle Button"Īt long last! In the next AdventureQuest 3D release, the blue teleporter crystal in the center of town is getting the feature it was designed for.